Serious question, does Terra Nil count as a cozy game or am I just fooling myself?
I always thought the no combat rule was the only thing that mattered for this community, then I grabbed Terra Nil on sale for $12 and spent a rainy Sunday in my apartment in Portland rebuilding a wetland with frogs and flowers. The thing is, it made me antsy in a way Stardew never does, since you can fail the temperature and water goals if you plant wrong, and I actually had to restart a map twice. So where do you draw the line between a chill builder and a puzzle with real pressure? Any games you play that feel cozy but still sneak in a way to lose?
Terra Nil isn't cozy at all and the no combat rule is a pretty weak way to define the genre. You literally just said you restarted a map twice because of temperature and water goals, that's a fail state, that's pressure, that's a puzzle game wearing a pretty green coat. Cozy means the game doesn't punish you for playing slow or messing around, and Terra Nil punishes you with a dead map if you place a turbine wrong. A Short Hike, Unpacking, Powerwash Simulator, those are cozy because you can't lose, and the second a game adds a lose condition it stops being cozy no matter how many cute frogs it has.